Patch updates
Live patch · 2026-10-06 / 2026-10-07
18.4B · October 7
- BUFF
CamilleAbility damage: 150/225/375 → 150/225/400
- BUFF
VarusStarting / maximum mana: 30/120 → 20/110
- BUFF
AlistarHealing: 200/260/320 → 230/300/400
- BUFF
AlistarAbility damage: 100/150/225 → 180/270/420
- BUFF
GrompAP · Ability damage: 160/240/375 → 180/270/435
- BUFF
GrompAD · Attack damage: 45 → 50
- BUFF
GrompAD · Attack speed: 0.70 → 0.75
- BUFF
MurkwolfAbility damage: 60/90/135 → 65/100/160
- BUFF
WarwickAbility damage: 215/325/500 → 230/345/535
- BUFF
WarwickHealing: 20% → 25%
- BUFF
Mama BeakAttack damage: 55 → 60
- ADJ
NidaleeAD form: armor penetration now matches the 18.3 tooltip correction (60%).
- REM
Heart of SteelTemporarily disabled after a bug was found. This supersedes the base-patch buff. - BUFF
Challenger's GraceDuration / delay: 3s → 4s - BUFF
Giant and MightyHealth: 200 → 225
- BUFF
Group Hug IArmor / MR: 6 → 7

- BUFF
Group Hug IIArmor / MR: 9 → 10

- BUFF
Heroic Grab BagGold: 4 → 6
- BUFF
Hold the LineAD / AP: 9% / 10% → 11% / 11%

- BUFF
Spirit Of RedemptionHealing: 7.5% → 9%
- NERF
Early LearningsAD / AP: 5% → 3% - NERF
Electrocharge IAbility damage: 30/50/70/90 → 25/40/60/80 - NERF
Future FocusedGold: 8 → 5
- REM
Infinity ProtectionPreviously disabled; no official 18.4 re-enablement confirmed. - REM
Nesting DollsPreviously disabled; no official 18.4 re-enablement confirmed. - REM
Nesting DollsPreviously disabled; no official 18.4 re-enablement confirmed. - REM
Nesting DollsPreviously disabled; no official 18.4 re-enablement confirmed.
- BUFFCombustAbility damage: 12% → 15%
- BUFFSearch PartyCost: 3 / 1 → 1 / 0
- ADJAbandon ShipDuration / delay: 10s → 2s
- ADJHealing PoolRequires at least 10 missing player health.
- ADJThingamajigsThingamajigs grant mana-regeneration boosters less often; exact odds are unpublished.
- NERFMana-Rich SoilEffectiveness: 25% / 18% → 20% / 15%
- NERFThree MeCost: 9 → 10
- NERFStat boostersStat boosters: Armor/MR 10 → 8; attack speed 8% → 6%.
18.4 · Traits
- BUFF
BlossomAD / AP: 12/30/45/50% → 12/30/50/55%

- BUFFEclipseDuration / delay: 10s → 8s
- BUFF
Deepwood ProtectorStarting / maximum mana: 20/70 → 20/60
- BUFF
Deepwood ProtectorArmor / MR: 65 → 70

- BUFF
LunarAbility power: 7/10/14/18% → 7/12/16/20%
- BUFF
RiftbeastAD / AP: 5% / 5s → 6% / 5s


- BUFF
SprykinHealth: 45% HP + 45% AS → 55% HP + 55% AS

- NERF
ElderwoodHealth: 155% → 140%
- NERF
ExecutionerAbility damage: 30/40% → 25/35%
- NERF
FaeAD / AP: 5/8% → 4.5/7%

- NERF
JuggernautDurability: 20/33/45% → 20/30/42%
- NERF
Coven130 essence rewards: 2 components → 1 + 6g; remove Cassiopeia from the Elise reward; random item → component + 2★ Camille + 3g; Caitlyn reward loses 3g.
18.4 · Champions
- BUFF
CamilleAbility damage: 150/225/375/640 → 150/225/400/665
- BUFF
KobukoHealing: 265/315/460/575 → 285/335/480/595
- BUFF
RakanShield: 270/320/415/490 → 290/340/435/510
- BUFF
XayahAbility damage: 68/102/155/165 → 73/108/165/175
- BUFF
VarusAttack speed: 0.70 → 0.75
- NERF
VeigarAbility damage: 200/300/450/765 → 190/285/430/725
- NERF
Veigar<30% HP · Ability damage: 300/450/675/1015 → 285/430/640/1000
- BUFF
GrompAD · Starting / maximum mana: 20/80 → 0/70
- BUFF
GrompAP · 18.4 · Ability damage: 160/240/360/610 → 160/240/375/625
- BUFF
KayleAbility damage: 62/92/105/115 → 65/97/110/115
- BUFF
ShenShield: 350/430/550/700 → 375/450/575/725
- BUFF
ShenTeam · Shield: 200/275/375/475 → 225/300/400/500
- BUFF
TeemoAbility damage: 55/82/130/215 → 55/82/155/240
- BUFF
HecarimStarting / maximum mana: 30/110 → 50/110
- BUFF
Mama BeakAbility damage: 22/30/48 → 22/30/52
- BUFF
RengarAbility damage: 255/385/615 → 255/385/650
- BUFF
TristanaAbility damage: 160/240/385 → 175/265/420
- NERF
RammusShield: 400/550/725 → 400/550/700
- BUFF
BramblebackAttack damage: 80% → 100%
- BUFF
EzrealAbility damage: 250/375 → 270/405
- BUFF
NidaleeAP · Ability damage: 170/255 → 185/275
- BUFF
SivirAbility damage: 190/285 → 200/300
- NERF
BramblebackAbility damage: 155/235 → 135/205
- NERF
NidaleeAD · Ability damage: 210/315 → 200/300
- BUFF
DravenAbility damage: 140/210 → 150/225
- BUFF
GreenfatherArmor / MR: 8/12 → 10/14

- BUFF
AsheWhen the arrow hits no enemies, refund 70% mana.
- BUFF
DravenWhen the axes hit no enemies, refund 50% mana.
- ADJ
LuxSolar: +15% base bonus damage, then +12% per unique fielded 3-star champion (previously +15% per 3-star).
- NERF
AsheStarting / maximum mana: 20/80 → 0/80
- NERF
AsheAbility damage: 2/3% HP → 1.5% HP
- NERF
KennenShield: 250/350 → 230/300
- NERF
GreenfatherDamage amplification: 8/12% → 6/10%
- NERF
GreenfatherHealth: 8/12% → 6/10%
18.4 · Items
- BUFF
Spirit VisageDurability: 8% → 10%
- BUFF
Radiant Spirit VisageDurability: 15% → 18%
- NERF
CrownguardAbility power: 25 → 20
- NERF
Elderwood EmblemArmor / MR: 35 → 25

- NERF
Mana PotionMana restored: 80 → 70
- NERF
Mana PotionStarting / maximum mana: 20 → 10
- NERF
Radiant Mana PotionMana restored: 90 → 80
- NERF
Radiant Mana PotionStarting / maximum mana: 20 → 10
18.4 · Augments
- BUFF
DummifyHealth: 1000 → 1500
- BUFF
Heart of SteelHealth: 16 → 18
- BUFF
Investment Strategy IHealth: 8 → 9
- BUFF
Investment Strategy IGold: 4 → 6
- BUFF
Investment Strategy IIHealth: 10 → 12
- BUFF
Investment Strategy IIGold: 8 → 10
- BUFF
Level Up!Experience: 6 → 10 - BUFF
Luxury SubscriptionGold: 3 → 5
- BUFF
Min-MaxGold: 0 → 4
- BUFF
Pandora's Items IIGold: 0 → 4
- BUFF
Small Furry FriendEffectiveness: 35% → 45% - BUFF
Verticality IIAD / AP: 2% → 2.5%

- BUFF
Verticality IIIAD / AP: 3.5% → 4%

- BUFF
Omega RiftbeastAlpha Riftbeasts additionally gain 15% health and 12% attack speed.

- ADJ
Chosen of the SunTier: Gold → Silver. - NERF
Bronze For Life IIArmor / MR: 4 → 3

- NERF
Component QuestGold: 5 → 1
- NERF
Explosive Growth+Experience: 10 → 9 - NERF
Dark RitualAbility power: 15/50/75/125/200 → 12/33/50/100/175
- ADJ
Dark RitualDark Ritual, Construct-A-Companion and Forge-A-Friend return. - ADJMakeshift Armor I / IIMakeshift Armor I / II no longer appear at 2-1.
- NERF
Trait Ladder4 traits: 6 → 5g. 6 traits: 10 → 7g, three → two 3-costs. 7 traits: anvil + 8 → 2g. 8 traits: remove Reforger. 9 traits: three → two 5-costs (+2g unchanged).
18.4 · Wisps
- NEWDrizzleAt 8 seconds: team gains 10 mana; Blossom upgrade: 15.

- NEWGrove ArmorHighest-health champion: +15 Armor/MR; upgrade: +25.


- NEWReturning FriendTemporary dummy with 2 Giant’s Belts; upgrade: 3 belts.
- NEWRoom for a ShroomGain 2 random mushrooms; upgrade: 3.
- BUFFBackrow StarAttack speed: 85% / 115% → 100% / 130%
- BUFFGiant GrowthHealth: 750 / 750 → 800 / 800
- BUFFImproved ReachCost: 2 / 2 → 1 / 1
- BUFFKilling FrenzyAttack speed: 115% / 140% → 130% / 160%
- BUFFStealthyDuration / delay: 6s / 10s → 8s / 12s
- ADJPolymorphPolymorph Wisps appear only in the first 2 seconds of planning; Greater Polymorph returns.
- ADJLow-health offeringsBelow 20 player HP: stat consumables, Golden Goose, Major Gambit and Barter are not offered.
- NERFForest GuideCost: 5 / 4 → 6 / 5
Systems and fixes
- ADJRound timingCombat arrival and departure each take 1 second less.
- ADJBramble VestBramble Vest health now adds to other percentage-health bonuses, rather than multiplying them.

- ADJClient-only fixesClient fixes cover dead-unit targeting, ghost armies, bench combination, item/loot triggers, spell targeting and visuals. These are not reproduced by the damage estimator.
- ADJ18.4B fixesB-patch fixes: Weight the Worth eggs, missing spell damage, Min-Max remover; Coven Acolyte/Dark Ritual share a one-per-lobby limit, and Chosen of the Sun is limited to one. Three arenas are temporarily disabled for performance.
Simulation scope
Champion, trait, item and augment values are synchronized. Damage estimates remain approximate: Wisp effects, economy rewards and some conditional abilities/augments are not fully simulated. Cast timing and pathfinding are not equivalent to the game client.
Wisps
18.4B · 376
Wisps · Blossom upgrade
- Abandon Ship · Blossom upgrade · 0g · 3-1–3-4
Sell your board and bench, gain 10 gold and 10 rerolls.
- Abandon Ship · 0g · 3-1–3-4
Sell your board and bench, gain 6 gold and 8 rerolls.
- Aftershock · Blossom upgrade · 2g · 4-2–10-1
After 8 and 18 seconds, stun all enemies for 1.5 seconds.
- Aftershock · 2g · 4-2–10-1
After 8 seconds, stun all enemies for 1.5 seconds.
- All Fives · Blossom upgrade · Not published · 6-1–10-1
Reroll your shop with all 5-cost champions. Gain 5 gold.
- All Fives · Not published · 6-1–10-1
Reroll your shop with all 5-cost champions.
- All Fours · Blossom upgrade · Not published · 5-1–5-7
Reroll your shop with all 4-cost champions. Gain 2 gold.
- All Fours · Not published · 5-1–5-7
Reroll your shop with all 4-cost champions.
- All Ones · Blossom upgrade · Not published · 2-1–2-7
Reroll your shop with all 1-cost champions. Gain 1 Gold.
- All Ones · Not published · 2-1–2-7
Reroll your shop with all 1-cost champions.
- All Threes · Blossom upgrade · Not published · 3-5–4-7
Reroll your shop with all 3-cost champions. Gain 2 gold.
- All Threes · Not published · 3-5–4-7
Reroll your shop with all 3-cost champions.
- All Twos · Blossom upgrade · Not published · 2-1–3-4
Reroll your shop with all 2-cost champions. Gain 1 gold.
- All Twos · Not published · 2-1–3-4
Reroll your shop with all 2-cost champions.
- Animate Shop · Blossom upgrade · 8g · 4-2–5-7
For 24 seconds, your shop rerolls for free every 2 seconds.
- Animate Shop · 8g · 4-2–5-7
For 18 seconds, your shop rerolls for free every 2 seconds.
- Artifactinate · Blossom upgrade · 2g · 2-1–3-4
Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
- Artifactinate · 2g · 2-1–3-4
Lose 3 components, including ones built into items. Gain an Artifact anvil.
- Backrow Star · Blossom upgrade · 1g · 4-2–10-1
A random back row champion gains 2.3 Attack Speed for 8 seconds.
- Backrow Star · 1g · 4-2–10-1
A random back row champion gains 2 Attack Speed for 7 seconds.
- Bark Armor · Blossom upgrade · 0g · 2-1–2-7
Your champions gain 225 shield for 10 seconds.
- Bark Armor · 0g · 2-1–2-7
Your champions gain 150 shield for 10 seconds.
- Barrier · 3g
Allies gain 7500 Shield, decaying over 30 seconds.
- Barrier · Blossom upgrade · 3g · 5-1–10-1
Allies gain 1250 Shield, decaying over 9 seconds.
- Barrier · 3g · 5-1–10-1
Allies gain 1250 Shield, decaying over 6 seconds.
- Barter · Blossom upgrade · 2g · 3-5–5-7
The next champion sold this round sells for 250% gold.
- Barter · 2g · 3-5–5-7
The next champion sold this round sells for 200% gold.
- Beggar's Wisp · Blossom upgrade · 0g · 2-1–10-1
The wilds couldn't find a wisp for you this roll. Gain 5 gold.
- Beggar's Wisp · 0g · 2-1–10-1
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
- Big Boom · Blossom upgrade · 1g · 3-1–4-1
The first 2 allies to die explode, dealing 25% Max Health magic damage.
- Big Boom · 1g · 3-1–4-1
The first ally to die explodes, dealing 25% Max Health magic damage.
- Blast Potion · 1g · 3-1–4-7
Gain a temporary equippable Blast Potion.
- Blast Potion · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary equippable Radiant Blast Potion.
- Blaze · 3g
Spread a raging fire across the board!
- Blaze · Blossom upgrade · 3g · 5-1–10-1
Fire spreads across the board, dealing more true damage to enemies.
- Blaze · 3g · 5-1–10-1
Fire spreads across the board, dealing true damage to enemies.
- Blood and Iron · Blossom upgrade · 4g · 2-1–2-7
After 16 champion deaths, gain a component anvil.
- Blood and Iron · 4g · 3-1–4-1
After 20 champion deaths, gain a component anvil.
- Blood Money · Blossom upgrade · 2g · 3-1–4-7
Gain 1 gold for every champion you kill. Gain 1 gold.
- Blood Money · 2g · 3-1–4-7
Gain 1 gold for every champion you kill.
- Blood Ritual · Blossom upgrade · 6g · 4-2–4-7
Lose 8 Player Health. Gain a Champion Duplicator.
- Blood Ritual · 6g · 4-2–4-7
Lose 10 Player Health. Gain a Champion Duplicator.
- Knick-Knack Bag · Blossom upgrade · Not published · 3-1–4-1
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Bag · Not published · 3-1–4-1
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Jar · Blossom upgrade · Not published · 2-1–2-7
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Jar · Not published · 2-1–2-7
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
- Knick-Knack Sack · Blossom upgrade · Not published · 5-1–10-1
Gain 4 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Sack · Not published · 5-1–10-1
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
- Thingamajig Bag · Blossom upgrade · Not published · 3-1–4-1
Gain 3 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Bag · Not published · 3-1–4-1
Gain 2 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Jar · Blossom upgrade · Not published · 2-1–2-7
Gain 2 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Jar · Not published · 2-1–2-7
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
- Thingamajig Sack · Blossom upgrade · Not published · 5-1–10-1
Gain 4 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Sack · Not published · 5-1–10-1
Gain 3 consumables that give permanent Ability Power or Mana Regen.
- Doodad Bag · Blossom upgrade · Not published · 3-1–4-1
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Bag · Not published · 3-1–4-1
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Jar · Blossom upgrade · Not published · 2-1–2-7
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Jar · Not published · 2-1–2-7
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
- Doodad Sack · Blossom upgrade · Not published · 5-1–10-1
Gain 4 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Sack · Not published · 5-1–10-1
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
- Booster Shot · Blossom upgrade · 6g · 5-1–10-1
Up to 3 1-star champions temporarily star up during combat.
- Booster Shot · 6g · 5-1–10-1
Up to 2 1-star champions temporarily star up during combat.
- Borrowed Gear · Blossom upgrade · 1g · 3-1–4-7
At the start of combat, a champion gains a temporary recommended item and 250 Health.
- Borrowed Gear · 1g · 3-1–4-7
At the start of combat, a champion gains a temporary recommended item.
- Bronze Spoon · Blossom upgrade · 2g · 2-1–4-1
Gain 4 XP.
- Bronze Spoon · 3g · 2-1–4-1
Gain 4 XP.
- Bulwark · Blossom upgrade · 3g · 4-2–10-1
Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
- Bulwark · 3g · 4-2–10-1
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
- Bunch-o'-Belts · 1g · 3-5–4-7
Your allies gain 7 temporary, non-removable Giant's Belts.
- Bunch-o'-Belts · Blossom upgrade · 1g · 3-5–4-7
Your allies gain 10 temporary, non-removable Giant's Belts.
- Greater Chaos · Blossom upgrade · 4g · 5-1–10-1
Cast 2 random Wisps worth 2 or more gold.
- Greater Chaos · 4g · 5-1–10-1
Cast 2 random Wisps.
- Lesser Chaos · Blossom upgrade · 1g · 2-1–3-4
Cast a random Wisp worth 1 or more gold.
- Lesser Chaos · 1g · 2-1–3-4
Cast a random Wisp.
- Circle of Elders · Blossom upgrade · 40g · 6-1–10-1
Gain one of each 5-cost champion.
- Circle of Elders · 45g · 6-1–10-1
Gain one of each 5-cost champion.
- Clone Companion · 5g
Clone your highest damage champion. The clone deals 100% damage.
- Clone Companion · 5g · 5-1–10-1
Clone your highest damage champion. The clone deals 20% damage.
- Clone Companion · Blossom upgrade · 5g · 5-1–10-1
Clone your highest damage champion. The clone deals 30% damage.
- Coin Flip · Blossom upgrade · 0g · 2-1–2-7
Flip 2 coins, gain 1 gold if it's heads.
- Coin Flip · 0g · 2-1–2-7
Flip a coin, gain 1 gold if it's heads.
- Combust · 3g
Your champions explode on death, dealing 100% Max Health magic damage.
- Combust · Blossom upgrade · 3g · 5-1–10-1
Your champions explode on death, dealing 18% Max Health magic damage.
- Combust · 3g · 5-1–10-1
Your champions explode on death, dealing 15% Max Health magic damage.
- Component Bounty · Blossom upgrade · 4g · 3-1–4-7
If you win the next player combat, gain a random component.
- Component Bounty · 4g · 3-1–4-7
If you win the next player combat, gain a random component.
- Counterspell · 2g
Increase all enemies' Max Mana by 150 until their next cast.
- Counterspell · Blossom upgrade · 2g · 5-1–10-1
Increase all enemies' Max Mana by 22 until their next cast.
- Counterspell · 2g · 5-1–10-1
Increase all enemies' Max Mana by 15 until their next cast.
- Curio Cart · Blossom upgrade · 0g · 3-5–5-7
Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.
- Curio Cart · 0g · 3-1–4-7
Open an item store. Items cost 0 to 15 gold.
- Cutpurse · Blossom upgrade · 2g · 3-5–4-7
Every 4 seconds, your champions have a 20% chance to drop 1 Gold.
- Cutpurse · 2g · 3-5–4-7
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
- Die Roll · Blossom upgrade · 3g · 3-1–4-1
Roll two six-sided dice. Gain gold equal to the result.
- Die Roll · 2g · 3-1–4-1
Roll a six-sided die. Gain gold equal to the result.
- Diversified · 3g · 4-2–5-7
Your team gains 30 Health for each active non-unique trait.
- Diversified · Blossom upgrade · 3g · 4-2–5-7
Your team gains 45 Health for each active non-unique trait.
- Downpour · 2g
Your team gains 15 Mana Regen.
- Downpour · Blossom upgrade · 2g · 5-1–10-1
Your team gains 3 Mana Regen.
- Downpour · 2g · 5-1–10-1
Your team gains 2 Mana Regen.
- Drizzle · Blossom upgrade · 0g · 4-2–5-7
After 8 seconds of combat, your team gains 15 Mana.
- Drizzle · 0g · 4-2–5-7
After 8 seconds of combat, your team gains 10 Mana.
- Returning Friend · Blossom upgrade · 0g · 4-2–5-7
Gain a Training Dummy with Three Giant's Belts.
- Returning Friend · 0g · 4-2–5-7
Gain a temporary Training Dummy with two Giant's Belts.
- Found Friend · Blossom upgrade · 0g · 2-1–2-7
Gain a Training Dummy with a Sunfire Cape.
- Found Friend · 0g · 2-1–2-7
Gain a temporary Training Dummy with a Giant's Belt.
- Training Yard · Blossom upgrade · 3g · 4-2–5-7
Gain 3 Training Dummies each with a random tank item.
- Training Yard · 3g · 4-2–5-7
Gain 2 Training Dummies each with a random tank item.
- Early Fix · Blossom upgrade · 0g · 2-1–2-7
Gain 2 Item Reforgers.
- Early Fix · 0g · 2-1–2-7
Gain 1 Item Reforger.
- Essence Theft · Blossom upgrade · 1g · 2-1–4-1
Gain 90% bonus Coven Essence this combat.
- Essence Theft · 1g · 2-1–4-1
Gain 50% bonus Coven Essence this combat.
- Experienced · Blossom upgrade · 0g · 2-1–2-7
Gain 2 XP.
- Experienced · 1g · 2-1–2-7
Gain 2 XP.
- Fellowship · Blossom upgrade · 3g · 5-1–10-1
Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
- Fellowship · 3g · 5-1–10-1
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
- Fertilize · Blossom upgrade · 1g · 2-1–3-4
Gain 1 XP for each enemy that dies. Gain 2 XP.
- Fertilize · 1g · 2-1–3-4
Gain 1 XP for each enemy that dies.
- Flash Fire · Blossom upgrade · 1g · 3-5–5-7
Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
- Flash Fire · 1g · 3-5–5-7
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
- Flip Frenzy · Blossom upgrade · 1g · 3-1–4-1
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- Flip Frenzy · 1g · 3-1–4-1
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- Flow · Blossom upgrade · Not published · 4-2–10-1
Your champions are unstoppable and gain 1.15 Attack Speed for 15 seconds.
- Flow · Not published · 4-2–10-1
Your champions are unstoppable and gain 1.15 Attack Speed for 10 seconds.
- Forest Mage · Blossom upgrade · 1g · 3-5–10-1
Fill your shop with upgraded Wisps. You can only buy one.
- Forest Mage · 1g · 3-5–10-1
Fill your shop with Wisps. You can only buy one.
- Forest Twins · 4g · 2-1–2-7
Gain 2 copies of a 2-cost champion you don't have.
- Forest Twins · Blossom upgrade · 5g · 2-1–2-7
Gain 3 copies of a 2-cost champion you don't have.
- Freeroller · Blossom upgrade · 2g · 2-1–4-1
Gain 3 rerolls.
- Freeroller · 2g · 2-1–4-1
Gain 2 rerolls.
- Giant Growth · Blossom upgrade · 4g · 5-1–10-1
Your 2 highest Health units grow, gaining 800 Health.
- Giant Growth · 4g · 5-1–10-1
Your highest Health unit grows, gaining 800 Health.
- Giant's Aura · 3g
Your highest Health ally becomes an absolute menace.
- Giant's Aura · Blossom upgrade · 3g · 5-1–10-1
Your highest Health ally deals 3% max Health damage per second in an area.
- Giant's Aura · 3g · 5-1–10-1
Your highest Health ally deals 2% max Health damage per second in an area.
- Golden Goose · 1g · 4-2–5-7
Gain 1 gold for every 1700 damage your highest damage champion deals.
- Golden Goose · Blossom upgrade · 1g · 4-2–5-7
Gain 1 gold for every 1000 damage your highest damage champion deals.
- Golden Road · Blossom upgrade · 2g · 2-1–3-4
After 3 player combats, gain 2 Gold per fight won plus 1 Gold.
- Golden Road · 2g · 2-1–3-4
After 3 player combats, gain 2 Gold per fight won.
- Good Loss · Blossom upgrade · 4g · 3-1–4-1
For the next 3 player combats, gain 6 XP if you lose.
- Good Loss · 4g · 3-1–4-1
For the next 3 player combats, gain 4 XP if you lose.
- Grove Armor · Blossom upgrade · 0g · 4-2–5-7
Your highest Health champion gains 25 Armor and 25 Magic Resist.
- Grove Armor · 0g · 4-2–5-7
Your highest Health champion gains 15 Armor and 15 Magic Resist.
- Grow Up · Blossom upgrade · 7g · 3-1–4-7
Gain 12 XP.
- Grow Up · 7g · 3-1–4-7
Gain 10 XP.
- Hand Of Baron · Blossom upgrade · 6g · 5-1–10-1
Your team gains Baron Buff, greatly increasing their stats.
- Hand Of Baron · 6g · 5-1–10-1
Your team gains Baron Buff, increasing their stats.
- Healing Pool · 2g · 2-1–3-4
Heal 5 Player Health.
- Healing Pool · Blossom upgrade · 2g · 3-5–5-7
Heal 7 Player Health.
- Health Potion · 1g · 3-1–4-7
Gain a tempoary equippable Health Potion.
- Health Potion · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary equippable Radiant Health Potion.
- Heated Rivalry · Blossom upgrade · 3g · 2-1–2-7
Gain a Rengar or a Kha'Zix. They gain 5 takedowns.
- Heated Rivalry · 3g · 2-1–2-7
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
- Heroic Sacrifice · Blossom upgrade · 5g · 4-2–5-7
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
- Heroic Sacrifice · 5g · 4-2–5-7
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
- Hero Of Prophecy · Blossom upgrade · 35g · 6-1–10-1
Gain a 5-cost champion. Gain them again each round FOREVER.
- Hero Of Prophecy · 35g · 6-1–10-1
Gain a 5-cost champion. Gain them again each round FOREVER.
- Hero's Entrance · 2g · 6-1–10-1
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Hero's Entrance · Blossom upgrade · 2g · 6-1–10-1
After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Hireling · Not published
3 temporary 2-star 5-costs with 2 recommended items each join your team.
- Hireling · Blossom upgrade · Not published · 6-1–10-1
A temporary 1-star 5-cost with 2 recommended items joins your team.
- Hireling · Not published · 6-1–10-1
A temporary 1-star 5-cost with 1 recommended items joins your team.
- Homing Fireflies · Blossom upgrade · 2g · 3-5–10-1
Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
- Homing Fireflies · 2g · 3-5–10-1
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
- Hugify · 1g
Your 10 highest Health units grow, gaining 2500 Health.
- Hugify · Blossom upgrade · 1g · 3-1–4-1
Your highest Health unit grows, gaining 500 Health.
- Hugify · 1g · 3-1–4-1
Your highest Health unit grows, gaining 350 Health.
- Hummingbird · 1g
Your 10 highest Attack Speed units shrink, gaining 2 Attack Speed.
- Hummingbird · Blossom upgrade · 1g · 3-1–4-1
Your highest Attack Speed unit shrinks, gaining 1.35 Attack Speed.
- Hummingbird · 1g · 3-1–4-1
Your highest Attack Speed unit shrinks, gaining 1.2 Attack Speed.
- Idle Craftsman · Blossom upgrade · 4g · 3-1–4-1
A component on your bench turns into a completed item it builds.
- Idle Craftsman · 4g · 3-1–4-1
A component on your bench turns into a completed item it builds.
- Improved Reach · Blossom upgrade · 1g · 5-1–10-1
Your Fighters gain 2 range.
- Improved Reach · 1g · 5-1–10-1
Your Fighters gain 1 range.
- Infliction · Blossom upgrade · 4g · 5-1–10-1
Slow, Burn, Shred, and Sunder enemies for 12 seconds.
- Infliction · 4g · 5-1–10-1
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
- Iron Core · Blossom upgrade · 1g · 4-2–5-7
Your front center champion gains 1.08 Max Health per front-row unit.
- Iron Core · 1g · 4-2–5-7
Your front center champion gains 1.06 Max Health per front-row unit.
- Ironwood · Blossom upgrade · 2g · 4-2–10-1
Enemies attacking your highest health champion deal 20% less damage.
- Ironwood · 2g · 4-2–10-1
Enemies attacking your highest health champion deal 14% less damage.
- Jungling · Blossom upgrade · 3g · 3-1–4-7
Overrun the shop with Riftbeasts.
- Jungling · 4g · 3-1–4-7
Overrun the shop with Riftbeasts.
- Killer's Regret · 1g · 5-1–10-1
Your first 3 champions to die stun their killer for 1.5 seconds.
- Killer's Regret · Blossom upgrade · 1g · 5-1–10-1
Your first 4 champions to die stun their killer for 1.75 second.
- Killing Frenzy · Blossom upgrade · 2g · 5-1–10-1
Fighters execute targets under 15% Health. They gain 1.6 Attack Speed on kill.
- Killing Frenzy · 2g · 5-1–10-1
Fighters execute targets under 12% Health. They gain 1.3 Attack Speed on kill.
- Late Bloomer · Not published
A squad of 5 temporary 4-star 1-costs joins your team.
- Late Bloomer · Blossom upgrade · Not published · 4-2–5-7
A temporary 3-star 1-cost with 1recommend item joins your team.
- Late Bloomer · Not published · 4-2–5-7
A temporary 3-star 1-cost joins your team.
- Life Debt · Blossom upgrade · 0g · 5-1–10-1
Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
- Life Debt · 0g · 5-1–10-1
Gain 1 gold for every 12 missing Player Health.
- Lightning Storm · 3g
Every 0.15 seconds deal 5% Max Health true damage to an enemy.
- Lightning Storm · Blossom upgrade · 3g · 5-1–10-1
Every 1 seconds deal 7% Max Health true damage to an enemy.
- Lightning Storm · 3g · 5-1–10-1
Every 1 second deal 5% Max Health true damage to an enemy.
- Lightning Strike · Blossom upgrade · 1g · 4-2–5-7
Deal 18% Max Health true damage to all enemies.
- Lightning Strike · 1g · 4-2–5-7
Deal 10% Max Health true damage to all enemies.
- Living Soil · Blossom upgrade · Not published · 4-2–5-7
Every 4 seconds, roots stun 2 enemies for 1 second.
- Living Soil · Not published · 4-2–5-7
Every 4 seconds, roots stun an enemy for 1 second.
- Lost Travelers · Blossom upgrade · 4g · 2-1–2-7
Gain 4 gold worth of random champions.
- Lost Travelers · 3g · 2-1–2-7
Gain 3 gold worth of random champions.
- Lucky 7 · Not published
Gain 777 shop rerolls.
- Lucky 7 · Blossom upgrade · Not published · 6-1–10-1
Gain 10 shop rerolls.
- Lucky 7 · Not published · 6-1–10-1
Gain 7 shop rerolls.
- Major Gambit · Blossom upgrade · 3g · 4-2–5-7
If you win next combat, gain 10 Gold.
- Major Gambit · 3g · 4-2–5-7
If you win the next player combat, gain 8 Gold.
- Mana Potion · 1g · 3-1–4-7
Gain a temporary equippable Mana Potion.
- Mana Potion · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary equippable Radiant Mana Potion.
- Mana-Rich Soil · Blossom upgrade · 2g · 5-1–10-1
Your Casters have 20% reduced Max Mana.
- Mana-Rich Soil · 2g · 5-1–10-1
Your Casters have 15% reduced Max Mana.
- Marksmen's Gale · Blossom upgrade · 2g · 4-2–10-1
Your Marksmen's attacks grant 1.05 stacking Attack Speed.
- Marksmen's Gale · 2g · 4-2–10-1
Your Marksmen's attacks grant 1.03 stacking Attack Speed.
- Marksmen's Marks · Blossom upgrade · 3g · 5-1–10-1
Your Marksmen have a 45% chance to double attack.
- Marksmen's Marks · 3g · 5-1–10-1
Your Marksmen have a 30% chance to double attack.
- Mercenary Force · Blossom upgrade · 3g · 4-2–5-7
Gain 4% Damage Amp for every 10 gold you have.
- Mercenary Force · 3g · 4-2–5-7
Gain 3% Damage Amp for every 10 gold you have.
- Minor Blood Ritual · Blossom upgrade · 3g · 2-1–3-4
Lose 1 Player Health. Gain a Lesser Champion Duplicator.
- Minor Blood Ritual · 3g · 2-1–3-4
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
- Minor Gambit · Blossom upgrade · 1g · 2-1–2-7
If you win the next player combat, gain 3 Gold.
- Minor Gambit · 1g · 2-1–2-7
If you win the next player combat, gain 2 Gold.
- Mitosis · Blossom upgrade · 1g · 2-1–2-7
Gain a Tiny Champion Duplicator.
- Mitosis · 1g · 2-1–2-7
Gain a Tiny Champion Duplicator.
- Moonlight Ritual · 2g · 3-1–4-7
Your lowest star 1-cost or 2-cost champion stars up in combat.
- Moonlight Ritual · Blossom upgrade · 3g · 3-1–4-7
Your two lowest star 1-cost or 2-cost champions star up in combat.
- Moonrise · Not published · 4-2–5-7
After 8 seconds, increase Lunar's effects by 100%.
- Moonrise · Blossom upgrade · Not published · 4-2–5-7
After 8 seconds, increase Lunar's effects by 175%.
- Nature's Ally · Blossom upgrade · 2g · 3-1–4-7
Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
- Nature's Ally · 2g · 4-2–10-1
Every 3 ally deaths, summon a random Riftbeast.
- Nature's Wrath · Blossom upgrade · 1g · 6-1–10-1
Kill EVERYONE without an item after 8 seconds.
- Nature's Wrath · 1g · 6-1–10-1
Kill EVERYONE without an item after 10 seconds.
- Payday · 3g · 3-5–4-7
For each ally champion that survives combat, gain 2 Gold.
- Payday · Blossom upgrade · 3g · 3-5–4-7
For each ally champion that survives combat, gain 3 Gold.
- Peddler · Blossom upgrade · 0g · 4-2–5-7
Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
- Peddler · 0g · 4-2–5-7
Open a random item store. Random items cost 0 to 14 gold.
- Petrified Dummy · Blossom upgrade · 2g · 3-1–4-7
Your first champion to die turns into a 1350 Health dummy with their defenses.
- Petrified Dummy · 2g · 3-1–4-7
Your first champion to die turns into a 900 Health dummy with their defenses.
- Petrify Shields · Blossom upgrade · 1g · 4-2–10-1
10% Slow enemies and reduce their shields by 30% for 10 seconds.
- Petrify Shields · 1g · 4-2–10-1
10% Slow enemies and reduce their shields by 20% for 10 seconds.
- Phantom Armor · 2g
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
- Phantom Armor · Blossom upgrade · 2g · 3-1–5-7
Gain a temporary The Indomitable.
- Phantom Armor · 2g · 3-1–5-7
Gain a temporary Warmog's Armor.
- Phantom Emblem · 2g · 5-1–10-1
Gain a temporary emblem of your most active trait.
- Phantom Emblem · Blossom upgrade · 2g · 5-1–10-1
Gain a temporary emblem of your most active trait.
- Phantom Gloves · Blossom upgrade · 3g · 3-1–5-7
Gain a temporary Mittens.
- Phantom Gloves · 3g · 3-1–5-7
Gain a temporary Thief's Gloves.
- Phantom Splash · 2g · 4-2–10-1
Combat start: Up to 2 inactive traits activate at the lowest level.
- Phantom Splash · Blossom upgrade · 2g · 4-2–10-1
Combat Start: Up to 4 inactive traits activate at the lowest level.
- Phantom Vest · Blossom upgrade · 2g · 3-1–5-7
Gain a temporary Aegis of Dawn.
- Phantom Vest · 2g · 3-1–5-7
Gain a temporary Bramble Vest.
- Plated Shields · Blossom upgrade · 2g · 5-1–10-1
Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
- Plated Shields · 2g · 5-1–10-1
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
- Pocket Change · Blossom upgrade · 1g · 3-1–4-1
Your one-star champions drop 1 gold on death. Gain 1 gold.
- Pocket Change · 1g · 3-1–4-1
Your one-star champions drop 1 gold on death.
- Major Polymorph · Blossom upgrade · 0g · 4-2–5-7
The highest star level 4-cost you own permanently transforms into a 5-cost.
- Major Polymorph · 0g · 4-2–5-7
A random 4-cost you own permanently transforms into a 5-cost.
- Minor Polymorph · Blossom upgrade · 0g · 2-1–3-4
The highest star level 1-cost you own permanently transforms into a 2-cost.
- Minor Polymorph · 0g · 2-1–3-4
A random 1-cost you own permanently transforms into a 2-cost.
- Polymorph · Blossom upgrade · 0g · 2-1–4-1
The highest star level 2-cost you own permanently transforms into a 3-cost.
- Polymorph · 0g · 2-1–4-1
A random 2-cost you own permanently transforms into a 3-cost.
- Potioncraft · Blossom upgrade · 2g · 5-1–10-1
Gain three temporary equippable Radiant Potions.
- Potioncraft · 2g · 5-1–10-1
Gain three temporary equippable Potions.
- Preppers · Blossom upgrade · Not published · 3-1–5-7
Your stacking items start next combat extra stacked.
- Preppers · Not published · 3-1–5-7
Your stacking items start next combat partially stacked.
- Prolific Power · Blossom upgrade · 0g · 4-2–10-1
Your champions gain 6% Attack Damage and Ability Power.
- Prolific Power · 0g · 4-2–10-1
Your champions gain 4% Attack Damage and Ability Power.
- Propagate · Blossom upgrade · 2g · 2-1–4-1
Gain a copy of the first allied champion to die.
- Propagate · 2g · 2-1–4-1
Gain a copy of the first allied champion to die.
- Quicken · 2g · 3-5–4-7
On cast, your champions gain 1.3 Attack Speed for 4 seconds.
- Quicken · Blossom upgrade · 2g · 3-5–4-7
On cast, your champions gain 1.4 Attack Speed for 5 seconds.
- Radiantize · Blossom upgrade · 3g · 4-2–10-1
After 5 seconds, 1 random equipped item temporarily becomes Radiant.
- Radiantize · 3g · 5-1–10-1
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
- Rain · Blossom upgrade · 1g · 3-1–4-7
Your team gains 2 Mana Regen.
- Rain · 1g · 3-1–4-7
Your team gains 1 Mana Regen.
- Apprentice · Blossom upgrade · Not published · 2-1–2-7
Gain a random 2-star 1-cost champion.
- Apprentice · Not published · 2-1–2-7
Gain a random 2-star 1-cost champion.
- Big Guns · Blossom upgrade · Not published · 4-2–4-7
Gain 2 random 1-star 4-cost champions.
- Big Guns · Not published · 4-2–4-7
Gain 2 random 1-star 4-cost champions.
- Forest Guide · Blossom upgrade · 5g · 2-1–2-7
Gain a random 4-cost champion.
- Forest Guide · 6g · 2-1–2-7
Gain a random 4-cost champion.
- Grandmaster · Blossom upgrade · Not published · 6-1–10-1
Gain a random 2-star 5-cost champion.
- Grandmaster · Not published · 6-1–10-1
Gain a random 2-star 5-cost champion.
- Journeyman · Blossom upgrade · Not published · 2-1–3-4
Gain a random 2-star 2-cost champion.
- Journeyman · Not published · 2-1–3-4
Gain a random 2-star 2-cost champion.
- Smurfing · Blossom upgrade · Not published · 3-5–4-1
Gain a random 5-cost champion.
- Smurfing · Not published · 3-5–4-1
Gain a random 5 cost champion.
- Three Me · Blossom upgrade · Not published · 3-1–4-1
Gain a random 2-star 3-cost champion.
- Three Me · 10g · 3-1–4-1
Gain a random 2-star 3-cost champion.
- Refreshing Light · Blossom upgrade · Not published · 3-5–4-7
Gain a free reroll per star level of each unique Solar champion.
- Refreshing Light · Not published · 3-5–4-7
Gain a free reroll per star level of each unique Solar champion.
- Regeneration · Blossom upgrade · 2g · 3-5–4-7
Your team heals 2% max Health per second.
- Regeneration · 2g · 3-5–4-7
Your team heals 1% max Health per second.
- Border Village · Blossom upgrade · Not published · 3-1–4-1
Reroll your shop with all 2-star 2-cost champions.
- Border Village · Not published · 3-1–4-1
Reroll your shop with all 2-star 2-cost champions.
- Middle Path · Blossom upgrade · Not published · 3-5–4-7
Reroll your shop with all 2-star 3-cost champions.
- Middle Path · Not published · 3-5–4-7
Reroll your shop with all 2-star 3-cost champions.
- Starting Town · Blossom upgrade · Not published · 2-1–3-4
Reroll your shop with all 2-star 1-cost champions.
- Starting Town · Not published · 2-1–3-4
Reroll your shop with all 2-star 1-cost champions.
- Resistant · Blossom upgrade · 2g · 4-2–10-1
Tanks reduce instances of incoming damage by 18.
- Resistant · 2g · 4-2–10-1
Tanks reduce instances of incoming damage by 10.
- Revenge · 2g · 5-1–10-1
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
- Revenge · Blossom upgrade · 2g · 5-1–10-1
Whenever an ally dies, your champions gain 6% stacking Damage Amp.
- Ride the Wave · 3g · 4-2–5-7
The next 2 rerolls this round will have 2+ champions fielded last combat.
- Ride the Wave · Blossom upgrade · 3g · 4-2–5-7
The next 3 rerolls this round will have 2+ champions fielded last combat.
- Rolling Bones · Blossom upgrade · 3g · 3-1–4-7
60% chance to get a reroll with each kill, and 1 more if you win.
- Rolling Bones · 3g · 3-1–4-7
You have a 50% chance to get a free reroll with each kill.
- Roly-Polys · 3g · 3-1–4-1
For each ally champion alive after 18 seconds, gain a reroll.
- Roly-Polys · Blossom upgrade · 3g · 3-1–4-1
For each ally champion alive after 16 seconds, gain a reroll.
- Room for a Shroom · 0g · 4-2–5-7
Gain 2 random mushrooms.
- Room for a Shroom · Blossom upgrade · 0g · 4-2–5-7
Gain 3 random mushrooms.
- Salvager · 0g · 4-2–5-7
Any units you bench have items removed and broken apart.
- Salvager · Blossom upgrade · 0g · 4-2–5-7
Any units you bench have items removed and broken apart. Gain 2 Gold.
- Scrappy · Blossom upgrade · 3g · 4-2–5-7
Combat Start: 3 champions without items gain a temporary recommended item.
- Scrappy · 3g · 4-2–5-7
Combat start: 2 champions without items gain a temporary recommended item.
- Search Party · Blossom upgrade · 0g · 3-5–4-7
Each of your shops has a 4-cost in it this round until you buy one.
- Search Party · 1g · 3-5–4-7
Each of your shops has a 4-cost in it this round until you buy one.
- Sinister Deal · 0g · 2-1–3-4
Lose 4 Player Health. Gain 2 Gold.
- Sinister Deal · Blossom upgrade · 0g · 2-1–3-4
Lose 2 Player Health. Gain 2 Gold.
- Slow Study · 2g · 3-5–4-7
For each ally champion alive after 15 seconds, gain 2 XP.
- Slow Study · Blossom upgrade · 2g · 3-5–4-7
For each ally champion alive after 12 seconds, gain 2 XP.
- Solar Gift · Blossom upgrade · 4g
Gain a Leona, Sejuani, and Kayle
- Solar Gift · 6g · 2-1–3-4
Gain a Leona, Sejuani, and Kayle
- Solitude's Cloak · 2g · 5-1–10-1
Champions with no adjacent allies gain 1.1 Max Health and 10% Damage Amp.
- Solitude's Cloak · Blossom upgrade · 2g · 5-1–10-1
Champions with no adjacent allies gain 1.15 Max Health and 15% Damage Amp.
- Stand Alone · 2g
Champions alone in their row gain 2 Health and 150% Damage Amp.
- Stand Alone · Blossom upgrade · 2g · 3-5–10-1
Champions alone in their row gain 1.2 Health and 20% Damage Amp.
- Stand Alone · 2g · 3-5–10-1
Champions alone in their row gain 1.15 Health and 15% Damage Amp.
- Starfall · Blossom upgrade · 1g · 3-1–4-1
The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Starfall · 1g · 3-1–4-1
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Stealthy · Blossom upgrade · 0g · 4-2–5-7
3 random champions on the back row are untargetable for 12 seconds.
- Stealthy · 0g · 4-2–5-7
Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.
- Drought · Blossom upgrade · 1g · 2-1–2-7
Add 3 to your loss streak.
- Drought · 1g · 2-1–2-7
Add 2 to your loss streak.
- Flood · Blossom upgrade · 1g · 2-1–2-7
Add 2 to your win streak.
- Flood · 1g · 2-1–2-7
Add 1 to your win streak.
- Sunfire Sorcery · Blossom upgrade · 2g · 3-5–4-7
Burn and Wound enemies for 15 seconds.
- Sunfire Sorcery · 2g · 3-5–4-7
Burn and Wound enemies for 10 seconds.
- Supercritical · 2g · 4-2–10-1
Allies with Precision gain 25% Critical Strike Damage.
- Supercritical · Blossom upgrade · 2g · 4-2–10-1
Allies with Precision gain 40% Critical Strike Damage.
- Take One With Ya · Blossom upgrade · 1g · 2-1–2-7
If you lose and kill at least one enemy, gain 6 XP.
- Take One With Ya · 1g · 2-1–2-7
If you lose and kill at least one enemy, gain 4 XP.
- Tattered Armor · 1g
90% Shred and Sunder enemies for 45 seconds.
- Tattered Armor · Blossom upgrade · 1g · 3-5–4-7
30% Shred and Sunder enemies for 15 seconds.
- Tattered Armor · 1g · 3-5–4-7
30% Shred and Sunder enemies for 10 seconds.
- Terraforming · Blossom upgrade · 2g · 4-2–10-1
Gain 10 seeds at start of combat.
- Terraforming · 2g · 4-2–10-1
Gain 7 seeds at start of combat.
- Treetop Archers · 3g
An implausible number of archers fire from the trees.
- Treetop Archers · Blossom upgrade · 3g · 5-1–10-1
Archers fire from the trees, dealing 900 physical damage every 3 seconds.
- Treetop Archers · 3g · 5-1–10-1
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
- Tremors · 3g
Every 3 seconds, Stun enemies for 1.5 seconds.
- Tremors · Blossom upgrade · 3g · 5-1–10-1
Every 8 seconds, Stun enemies for 1.5 seconds.
- Tremors · 3g · 5-1–10-1
Every 8 seconds, Stun enemies for 1 second.
- Trophy Hunter · Blossom upgrade · 2g · 2-1–4-7
Next player combat, your Rivals' takedowns count twice.
- Trophy Hunter · 2g · 2-1–4-7
Next player combat, your Rivals' takedowns count twice.
- Truce · 0g
Gain 100 gold. Your opponent gains 1 gold.
- Truce · Blossom upgrade · 0g · 2-1–2-7
Gain 2 gold. Your opponent gains 1 gold.
- Truce · 0g · 2-1–2-7
Gain 1 gold. Your opponent gains 1 gold.
- Ultra Ascension · 1g
After 12 seconds, allies gain 300% Damage Amp.
- Ultra Ascension · Blossom upgrade · 1g · 3-1–4-1
After 23 seconds, allies gain 300% Damage Amp.
- Ultra Ascension · 1g · 3-1–4-1
After 25 seconds, allies gain 300% Damage Amp.
- Verdant Vitality · Blossom upgrade · 0g · 4-2–10-1
Your champions gain 75 Health.
- Verdant Vitality · 0g · 4-2–10-1
Your champions gain 50 Health.
- Wrapped In Thorns · Blossom upgrade · 2g · 3-5–10-1
Your Tanks reflect 18% of damage taken to adjacent enemies every ? seconds.
- Wrapped In Thorns · 2g · 3-5–10-1
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
- Yordle Spirit · Blossom upgrade · 2g · 4-2–5-7
Allies have a 99% chance to dodge attacks for 5 seconds.
- Yordle Spirit · 2g · 4-2–5-7
Allies have a 99% chance to dodge attacks for 4 seconds.
- Potted Lifebloom · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary Lifeblossom.
- Potted Lifebloom · 1g · 3-1–4-7
Gain a temporary Lifebloom.
- Potted Stonebark · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary Stonebark Tree.
- Potted Stonebark · 1g · 3-1–4-7
Gain a temporary Stonebark Tree.
- Tiger's Visit · Blossom upgrade · 3g · 3-5–5-7
Gain the Tiger Primal buff for this combat.
- Bear's Visit · 3g · 3-5–5-7
Gain the Bear Primal buff for this combat.
- Tiger's Visit · Blossom upgrade · 3g · 3-5–5-7
Gain the Tiger Primal buff for this combat.
- Tiger's Visit · 3g · 3-5–5-7
Gain the Tiger Primal buff for this combat.
- Turtle's Visit · Blossom upgrade · 3g · 3-5–5-7
Gain the Turtle Primal buff for this combat.
- Turtle's Visit · 3g · 3-5–5-7
Gain the Turtle Primal buff for this combat.
- Snacktime! · Blossom upgrade · 2g · 4-2–10-1
The BFF eats enemies he damages under 22% Max Health.
- Snacktime! · 2g · 4-2–10-1
The BFF eats enemies he damages under 16% Max Health.